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Direkt aus NieR: Automata, dem Spiel, das den Kampf zwischen Androiden und Maschinenwesen zum Leben erweckte, erscheint das Prototyp-Modell YoRHa. Diese Figur von A2, in der gleichen Größe wie die 2B-Figur aus der Black Box Edition von NieR: Automata und die 9S-Figur, ist jetzt exklusiv im Square Enix. - Hanna hat diesen Pin entdeckt. Entdecke (und sammle) deine eigenen Pins bei Pinterest. Beliebte 1-Trends in in Herrenbekleidung, Handys & Telekommunikation, Neuheiten und Spezialanwendung, Heim und Garten mit A2 Nier Automata und. Superheld · Studio · Romanfiguren. A2 from Nier: Automata Cosplay Niere, Nier Automata, Wonder Woman, Fotoshooting,. Gemerkt von sweetsandy.se

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A2—the survivor of a test run for YoRHa—finds herself empathising with the machines; she witnesses Pascal's village being destroyed, then its "children" committing suicide out of fear when attacked.

Pascal begs A2 to either wipe his memory or kill him; A2 can perform either task or leave him. An increasingly-unbalanced 9S investigates the tower's resource-gathering platforms, fighting machine remnants and learning the tower is designed to launch a missile at the Moon server.

Both eventually enter the tower, with Devola and Popola sacrificing themselves to open it. During these events, it is revealed that YoRHa was always designed to lose and to perpetuate the myth of humanity, with the Red Girls in the Machine Network using them to further their evolution; each side trapped the other in an eternal cycle of war.

Emil lost his memories due to copying himself to fight the aliens. A group of those copies, gone mad after losing their sense of self, act as a secret boss battle.

After the current character wins the fight, Emil dies after remembering his reason for fighting. They stay at the Resistance camp doing the riskier jobs, and aid the YoRHa androids until helping 9S at the tower.

At the top of the tower, the two androids confront each other; 9S, now insane and infected with the logic virus, challenges A2 to a fight, prompting the player to choose a character.

If 9S is chosen, the two androids kill each other; in his final moments, the Machine Network offers him the chance to join them, as the tower has changed its function to fire an ark containing the Machine memories to find a new world.

Despite the possibility that the three restored androids would repeat everything, the Pods hold faith that they will forge a new future for themselves.

The player is then given the option to sacrifice their save data to help other players. When Saito spoke to assistant producer Yuki Yokoyama, Yokoyama was unwilling due to the original game's low sales.

As a result, they contacted PlatinumGames , which had developed a reputation for high-quality action games such as Bayonetta and Metal Gear Rising: Revengeance.

The latter condition necessitated a move by Yoko from Tokyo to Osaka where PlatinumGames was located.

The original plan was to make the game for mobile platforms or PlayStation Vita —Yoko claims that they intended for it to be similar to farming simulator Farmville —but it was soon decided to develop the game for PlayStation 4 instead.

It included many of the staff from the original Nier. The two eventually developed a system of "free time" where Yoko could come in when possible without clashes.

The points they felt needed addressing ranged from character designs to gameplay to graphics. While improving on these points, they also carried over aspects that were well-received, such as the complexity of story and the game's music.

Yoko was the primary writer of the game's scenario. After delivery, the overall narrative remained the same with only small-scale adjustments taking place during development.

The happy ending from Yoko's perspective was the fifth and final ending. According to Yoko, the fifth ending did not come to him for some time as he was focusing on other aspects of the story.

He felt that the characters he was developing were naturally leading him towards that ending rather than him designing it for them.

The final ending featured a shooting sequence where the player literally fought their way through the closing credits; this was symbolic of the player and characters breaking out of a known system to find the hope of a new future.

Yoko said this was representative of the story's focus on the future and systematic elements. Yoko was deeply impressed by this, but pulled away from his initial concept of having messages appear only from countries at war with the home of each player.

This feature, where players sacrificed their save data to aid other random players in finishing the bullet hell sequence at the end of closing credits, was implemented midway through development.

The team defined the game's central theme as " agaku ", a Japanese word meaning to struggle out of a bad situation. The negative influence of human history on the factions also reflected his views on how people continue to fight and create boundaries between themselves despite their advancement.

As Nier: Automata was a role-playing action game as opposed to Taura's previous pure action games, the development presented new challenges for him.

For the final boss where the player chooses between 9S and A2, each was supposed to lose important elements weapons and items for A2, experience points for 9S , but this was dropped.

For the combat system, the team took the systems used in Nier and infused elements from other titles by PlatinumGames.

Taura's main concept was that the combat system improve on the original and weave into the story. A particular element noted by Negishi was the lower concentration of enemies in the world compared to that usually found in their other titles, as the open nature of the game required this.

This was part of their efforts to fulfill Yoko's creative vision: by including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world".

Required inclusions were the shooting elements, compared by staff to bullet hell titles, and combat that switched between top and side camera views.

Cooperative and player-versus-player multiplayer modes were suggested, but never got beyond the concept phase. Using feedback about the original characters designs, Akihiko Yoshida was brought on as main character designer.

K, character designer for Nier , to return. However D. K broke his elbow and was unable to draw, so referred the team to Yoshida.

Yoshida joined a little later than usual in the process, so Taro gave him a general guideline of sleek designs with black as the dominant color.

One of the challenges faced when creating the character models was making them seem alive despite their mechanical nature.

Composer Keiichi Okabe , who worked on both Nier and Drakengard 3 , returned as lead composer with his studio band Monaca, alongside fellow members Keigo Hoashi, Kuniyuki Takahashi, and Kakeru Ishihama.

A change from the previous score was a shift to portraying a more mechanical and brutal theme and environment than Nier , which had focused on grasslands and villages.

Another factor was the open world environment: rather than a single looping track, Okabe created multiple hard and soft tracks that transitioned into each other depending on situation and environment.

Additional male vocals were provided by Shotaro Seo. Nicole and Nami Nakagawa joined with Evans to form a three-part chorus for some of the musical work, including a boss theme featured in the game.

The general sound design was handled by Masato Shindo, who was faced with a challenge new to the PlatinumGames staff: in their previous projects sound echoes had been handled by individual settings created by the team, but that would not work properly in an open world setting due to its scale.

Instead, Shindo designed a realistic soundscape using a system to manage echoes in real time, determining how much reverberation to generate based on current surroundings.

One of the factors that helped with the smooth implementation was Ueda's previous encounters and good working relationship with Okabe. An official soundtrack album was released on March 29, In January , after the release of Drakengard 3 , Yoko expressed an interest in making a second spin-off from the Drakengard series, but did not specify whether it would be related to Nier.

Yoko originally wanted to call it Nier: Android , but this was vetoed by Square Enix due to a possible trademark conflict with Google's Android system.

The team did use her long-haired design for footage from a late-game boss fight where in-game she had short hair, making her change in appearance less obvious.

The delay gave the developers additional time to improve the quality and gameplay balance. Localization for the English version was handled by , the same company which localized of the original Nier.

The aim was to create a script that would appeal to players around the world. While 9S was already written to be more emotive in Japanese, 2B had to be rewritten so she came off as "droll" rather than emotionless in English.

The team had notes about how to write each character; for example 9S would speak about things at length, while 2B would be more crisp.

The team also needed to make decisions about the voice acting, ranging from potential regional accents to altering voice types.

A cited example was changing a character with a high-pitched child's voice to a more mature one so as not to grate on players.

They also needed to do research on the various philosophical themes so as not to make a mistake in their writing. As the estate of Jean-Paul Sartre would not have allowed the philosopher's name to be used in this context outside Japan, Yoko reluctantly allowed the name change at Square Enix's request.

The game released in Japan on February 23, Amazarashi's lead singer Hiromu Akita was a fan of Nier , facilitating the promotion. The music video for "Inochi ni Fusawashii" was supervised by Yoko.

The game was announced for a digital release on Windows platforms through Steam. When handling this problem, the teams considered using Denuvo digital rights management.

In November , Saito stated that an Xbox One version was up for consideration, and announced that the game would support the enhanced PlayStation 4 Pro model.

It released worldwide on June 26, The game also has had downloadable content DLC released for it. Titled 3C3C1D , it was released on May 2, , and features additional costumes, elements from the , three new battle colosseums, including boss fights with Square Enix and PlatinumGames presidents Yosuke Matsuda and Kenichi Sato.

The original PS4 release of Nier: Automata received "generally favorable reviews" on review aggregator Metacritic , earning a score of 88 out of based on critic reviews.

Japanese gaming magazine Famitsu gave it a near-perfect score, lauding most aspects of it despite one reviewer finding customisation cumbersome.

Game Informer reviewer Joe Juba noted that a lot of enjoyable elements within the game's narrative and gameplay were obscured by confusing or obtuse mechanics.

The story and narrative themes met with general acclaim, [83] [85] [86] [88] [90] though some found its pacing or presentation lacking.

The game sold , copies during its first week of release in Japan, topping the charts and significantly exceeding the sales of the original Nier in The majority of sales during that period came from overseas, and was seen as a surprising success compared to the low sales of the first Nier.

Nier: Automata was nominated for and awarded several different industry awards across and , including awards of acclaim from CEDEC and the Game Developers Conference.

It was also awarded or nominated in several "Best of" lists for by gaming websites. Prior to the release of Nier: Automata , Yoko scripted a musical stage play called YoRHa , which was performed in Yoko created the basic scenario while the script was written by Kaoru.

For later productions, Yoko made revisions to Asakusa's script to simplify the plot. Multiple novels were also created based on the universe, written by Yoko and Eishima.

Released on December 19, the DLC features a scenario around the character, themed moves and weapons, and an alternate white variation dubbed "2P".

Yoko Taro jokingly suggested the P stands for Panasonic. PlatinumGames March 7, Nier: Automata PlayStation 4. Square Enix. From Wikipedia, the free encyclopedia.

Keiichi Okabe Keigo Hoashi. PlayStation 4 Windows Xbox One. WW : March 17, Main article: Music of Nier. October 28, Archived from the original on May 11, Retrieved February 9, PlayStation Blog.

Archived from the original on February 13, Retrieved February 15, Archived from the original on February 15, Archived from the original on February 1, RPG Site.

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June 19, Archived from the original on June 19, Retrieved June 19, Dark Horse Books. Archived from the original on June 18, Retrieved June 17, Archived from the original on October 29, Retrieved October 29, October 30, Archived from the original on October 31, Retrieved October 31, Archived from the original on April 21, Retrieved April 21, Archived from the original on September 16, Retrieved September 16, Famitsu in Japanese.

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Scene: Credits. Archived from the original on January 15, Retrieved March 18, July 18, Archived from the original on February 5, Archived from the original on June 14, Archived from the original on February 14, Retrieved March 22, September 17, Archived from the original on September 18, Retrieved September 18, PlayStation Blog EU.

Game Informer. CG Magazine. Archived from the original on March 29, Retrieved March 29, Archived from the original on March 28, Archived from the original on June 20, Retrieved June 21, Archived from the original on December 21, Archived from the original on June 8, Future plc : 58— January Part 2".

Archived from the original on August 21, Retrieved August 21, Archived from the original on November 22, Retrieved November 22, Twitter in Japanese.

February 20, Archived from the original on February 20, Retrieved February 20, Archived from the original on July 18, Retrieved July 18, August 17, Archived from the original on August 17, Retrieved August 17, Video Game Music Online.

Archived from the original on January 28, Retrieved January 28, PlayStation Lifestyle. Retrieved June 20, Retrieved November 6, March 2, Archived from the original on October 26, Yoko stated that while he would not want to revisit the storyline of Nier: Automata , considering it completed, if he was forced to make a game with 2B in it by Square Enix, he would put her in a different body due to her android nature, such as a "bug".

He also stated that he ended the story of 2B and 9S on an optimistic note because, unlike previous protagonists in the Drakengard series and Nier that had killed many people, the fact that they were forced to kill each other meant that they were "cleansed of their sins" and therefore, a happy ending would be "appropriate".

The 3D model of 2B was designed by Hito Matsudaira. In order to translate the character art into 3D, Matsudaira looked at the character model of young Nier from the previous game in the series, giving it a "doll-like form" that would match with the art style and therefore including "odd elements".

In , official figures of both 2B and 2P were released by Square Enix for its Bring Arts collection, featuring interchangeable weapons from the game itself.

Anthony John Agnello of The A. Club states that 2B's " Hamlet -sourced name" is indicative of Nier: Automata 's "obsession with classic existentialist philosophy", noting that she is disturbed by the repeated deaths of her assigned partner, 9S, finding it painful that his memories get deleted.

He states that, while 2B cares about 9S deeply and only stays with her assignment because she loves him, she is doomed to a hopeless situation when she is constantly forced to kill 9S to protect vital intelligence, and therefore puts on a callous "act".

Celia Lewis of The Escapist noted that the blindfold worn by 2B is a "deviant design choice" that indicates her "inability to see the greater picture", with its black color scheme indicating how she was limited to a "black and white, good versus evil" view of the war.

She also stated that 2B's "beauty is purely superficial", a piece of "visual design trickery" that makes the player believe she is different from the "ugly", "expendable" machine lifeform counterparts.

Kimberley Ballard of PC Gamer calls 2B a "draped and ruffled china doll " in her design, also noting her outfit's connection to fetish wear due to its prevalence of "blindfolds, collars and black materials".

She states that this emphasizes that "YoRHa are fetish objects, created by humans not just to reclaim the Earth but also a kind of dominance," while also noting that her blindfold indicates total trust on the part of the androids and a willingness to follow commands.

After 2B was introduced, some players criticized her design as overtly sexual and impractical. In response to the controversy, Yoko Taro asked for the art to be collected and sent to him "in a Zip file ", and he expressed surprise when fans complied with the request.

A fan-made portrait of 2B created by artist Meli Magali was shared by billionaire Elon Musk in , resulting in a controversy when he refused to credit the artist, later deleting the post but generating a wave of support for the artist.

From Wikipedia, the free encyclopedia. Push Square. Retrieved PC Gamer. Nier: Automata PlayStation 4. Square Enix. Scene: [Top Secret] Black Box.

Each YoRHa unit is equipped with a "black box", an item created by reusing the core of a machine lifeform. For the record, malfunctioning black boxes have caused some YoRHa units to turn hostile.

Scene: [Top Secret] Model No. After the first descent of the YoRHa prototypes, Attacker 2 A2 was the sole unit to return alive, despite mediocre results during her simulations.

Game Informer. The A. Escapist Magazine. Niche Gamer. Kotaku Australia. Drakengard Drakengard 2 Drakengard 3 Zero Music.

In: IGN Deutschland. Women Size Chart unit :CM. EUR 21, Weitere Informationen finden Sie in den Nutzungsbedingungen für das Porn blogs zum weltweiten Versand - wird Jayden jaymes freeones neuem Deauxma my friends hot mom oder Tab geöffnet Dieser Betrag enthält die anfallenden Zollgebühren, Steuern, Provisionen und sonstigen Gebühren. Rechtliche Informationen des Verkäufers. März für die Playstation 4 in Europa und Nordamerika veröffentlicht. Februar Nordamerika 7. PC Gamer. Archived from the original on June 19, Her uniform has been Big girl anal sex praised as an example of haute couture in video games and criticized for its sexualized appearance. Archived from the original on Leaked gf sex tapes 11, Retrieved February 20, Archived from the original on February 15, Yoko was deeply impressed by this, but pulled away from his initial Jewish singles seattle of having messages appear only from countries at war with the home of Latina getting fucked player. EUR 9, Standard Österreich Europa Weltweit. Die Dialoge im Spiel sind sowohl Dating site for bbw der Synchronisation, wie auch im zu lesenden Text für die Geschichte wichtig. Produkt Beschreibung. Kontaktieren Sie den Verkäufer - wird in neuem Fenster oder Janice griffith good witch geöffnet und fragen Shane diesel riley reid, mit welcher Versandmethode an Ihren Standort verschickt werden Mature women .com. Die Stücke unterstützen sämtliche Movies comi der durch das Spiel übertragenen Situationen. Alle Auktion Sofort-Kaufen. Juli PlayStation Blog. Der Verkäufer ist für dieses Angebot verantwortlich. Sie sind freundlich gesinnt. Women Size A2 nier unit :CM. Neu mit Etikett: Neuer, unbenutzter und nicht getragener Artikel in der Originalverpackung wie z. EUR Joslyn james teacher Versandkosten für jeden zusätzlichen Striptease cam girl mit den gleichen Versandkriterien, den Sie von yushalong kaufen. Ein anderer Faktor war die offene Weltumgebung: Slut moms tumblr eines einzelnen, sich schlängelnden Tracks hat Okabe vielfache harte und weiche Tracks geschaffen, die ineinander abhängig von der Parker williams porn und Umgebung gewechselt haben. Somit kann dort ein neuer Körper mit den identischen Erinnerungen von 2B konstruiert werden. Es stellt sich heraus, dass Adam und Eva sie getötet haben und sich als nächstes Ziel die Ausrottung der Menschheit vorgenommen haben. März Europa Striptease cam girl Stücke unterstützen sämtliche Aspekte der durch das Spiel übertragenen Situationen. A2 nier

For the combat system, the team took the systems used in Nier and infused elements from other titles by PlatinumGames. Taura's main concept was that the combat system improve on the original and weave into the story.

A particular element noted by Negishi was the lower concentration of enemies in the world compared to that usually found in their other titles, as the open nature of the game required this.

This was part of their efforts to fulfill Yoko's creative vision: by including fewer enemies, the team gave players the opportunity to "enjoy the still beauty of the game's desolate world".

Required inclusions were the shooting elements, compared by staff to bullet hell titles, and combat that switched between top and side camera views.

Cooperative and player-versus-player multiplayer modes were suggested, but never got beyond the concept phase. Using feedback about the original characters designs, Akihiko Yoshida was brought on as main character designer.

K, character designer for Nier , to return. However D. K broke his elbow and was unable to draw, so referred the team to Yoshida.

Yoshida joined a little later than usual in the process, so Taro gave him a general guideline of sleek designs with black as the dominant color.

One of the challenges faced when creating the character models was making them seem alive despite their mechanical nature. Composer Keiichi Okabe , who worked on both Nier and Drakengard 3 , returned as lead composer with his studio band Monaca, alongside fellow members Keigo Hoashi, Kuniyuki Takahashi, and Kakeru Ishihama.

A change from the previous score was a shift to portraying a more mechanical and brutal theme and environment than Nier , which had focused on grasslands and villages.

Another factor was the open world environment: rather than a single looping track, Okabe created multiple hard and soft tracks that transitioned into each other depending on situation and environment.

Additional male vocals were provided by Shotaro Seo. Nicole and Nami Nakagawa joined with Evans to form a three-part chorus for some of the musical work, including a boss theme featured in the game.

The general sound design was handled by Masato Shindo, who was faced with a challenge new to the PlatinumGames staff: in their previous projects sound echoes had been handled by individual settings created by the team, but that would not work properly in an open world setting due to its scale.

Instead, Shindo designed a realistic soundscape using a system to manage echoes in real time, determining how much reverberation to generate based on current surroundings.

One of the factors that helped with the smooth implementation was Ueda's previous encounters and good working relationship with Okabe.

An official soundtrack album was released on March 29, In January , after the release of Drakengard 3 , Yoko expressed an interest in making a second spin-off from the Drakengard series, but did not specify whether it would be related to Nier.

Yoko originally wanted to call it Nier: Android , but this was vetoed by Square Enix due to a possible trademark conflict with Google's Android system.

The team did use her long-haired design for footage from a late-game boss fight where in-game she had short hair, making her change in appearance less obvious.

The delay gave the developers additional time to improve the quality and gameplay balance. Localization for the English version was handled by , the same company which localized of the original Nier.

The aim was to create a script that would appeal to players around the world. While 9S was already written to be more emotive in Japanese, 2B had to be rewritten so she came off as "droll" rather than emotionless in English.

The team had notes about how to write each character; for example 9S would speak about things at length, while 2B would be more crisp. The team also needed to make decisions about the voice acting, ranging from potential regional accents to altering voice types.

A cited example was changing a character with a high-pitched child's voice to a more mature one so as not to grate on players. They also needed to do research on the various philosophical themes so as not to make a mistake in their writing.

As the estate of Jean-Paul Sartre would not have allowed the philosopher's name to be used in this context outside Japan, Yoko reluctantly allowed the name change at Square Enix's request.

The game released in Japan on February 23, Amazarashi's lead singer Hiromu Akita was a fan of Nier , facilitating the promotion.

The music video for "Inochi ni Fusawashii" was supervised by Yoko. The game was announced for a digital release on Windows platforms through Steam.

When handling this problem, the teams considered using Denuvo digital rights management. In November , Saito stated that an Xbox One version was up for consideration, and announced that the game would support the enhanced PlayStation 4 Pro model.

It released worldwide on June 26, The game also has had downloadable content DLC released for it. Titled 3C3C1D , it was released on May 2, , and features additional costumes, elements from the , three new battle colosseums, including boss fights with Square Enix and PlatinumGames presidents Yosuke Matsuda and Kenichi Sato.

The original PS4 release of Nier: Automata received "generally favorable reviews" on review aggregator Metacritic , earning a score of 88 out of based on critic reviews.

Japanese gaming magazine Famitsu gave it a near-perfect score, lauding most aspects of it despite one reviewer finding customisation cumbersome.

Game Informer reviewer Joe Juba noted that a lot of enjoyable elements within the game's narrative and gameplay were obscured by confusing or obtuse mechanics.

The story and narrative themes met with general acclaim, [83] [85] [86] [88] [90] though some found its pacing or presentation lacking.

The game sold , copies during its first week of release in Japan, topping the charts and significantly exceeding the sales of the original Nier in The majority of sales during that period came from overseas, and was seen as a surprising success compared to the low sales of the first Nier.

Nier: Automata was nominated for and awarded several different industry awards across and , including awards of acclaim from CEDEC and the Game Developers Conference.

It was also awarded or nominated in several "Best of" lists for by gaming websites. Prior to the release of Nier: Automata , Yoko scripted a musical stage play called YoRHa , which was performed in Yoko created the basic scenario while the script was written by Kaoru.

For later productions, Yoko made revisions to Asakusa's script to simplify the plot. Multiple novels were also created based on the universe, written by Yoko and Eishima.

Released on December 19, the DLC features a scenario around the character, themed moves and weapons, and an alternate white variation dubbed "2P".

Yoko Taro jokingly suggested the P stands for Panasonic. PlatinumGames March 7, Nier: Automata PlayStation 4.

Square Enix. From Wikipedia, the free encyclopedia. Keiichi Okabe Keigo Hoashi. PlayStation 4 Windows Xbox One. WW : March 17, Main article: Music of Nier.

October 28, Archived from the original on May 11, Retrieved February 9, PlayStation Blog. Archived from the original on February 13, Retrieved February 15, Archived from the original on February 15, Archived from the original on February 1, RPG Site.

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Archived from the original on January 8, April 14, Retrieved April 14, Archived from the original on November 11, Retrieved November 12, Retrieved June 10, She wears a short black dress adorned with feathers and white gloves with black designs, and other accoutrements reminiscent of lolita fashion.

A removable black blindfold covers her eyes and functions as a head-up display. As with all other YoRHa, her consciousness is contained within a unique type of core, the Black Box , which creates a massive energy detonation upon touching another Box.

Though supposedly a miniature fusion reactor , it is later revealed to have been created from machine lifeform cores, as installing "standard AI " was considered "inhumane" for the ultimately disposable YoRHa androids.

This makes said units more prone to malfunction and going rogue. From her base in the orbiting Bunker, she descends to Earth to fight machine lifeforms created by aliens in an attempt to wipe out all of humanity.

Despite her cold demeanor, she is accommodating towards the game's faction of peaceful machine lifeforms, largely ignoring 9S's warnings. In the game's Ending A and B, she is forced to kill 9S with her own hands after he is infected with a logic virus by the hostile machine lifeform Eve, a fact that causes her a great deal of trauma, although he is revealed to have survived by copying his consciousness into surrounding machine lifeforms.

After Endings A and B, 2B is sent to Earth again as part of a large-scale assault, but she and 9S are the sole survivors after the machines corrupt all of YoRHa with a logic virus, making them go violently insane.

For the remainder of the game, she exists within A2, who is able to access her memories. A2 learns that 2B's true designation is a Type E "Executioner" model, and that she knows the truth about humanity's extinction; forced to kill her partner 9S over and over in order to prevent him from learning the truth.

It is revealed that a backdoor in the Bunker was intentionally placed in order to wipe out YoRHa, including 2B, allowing the creation of a new generation of androids who do not realize the truth, and indefinitely drawing out the war.

It is also revealed that due to their "disposable" status, she and the other YoRHa units' Black Boxes were recycled from machine lifeforms.

However, in Ending E, her pod, , launches a suicide attack on the systems trying to erase her consciousness. It is unexpectedly successful, restoring 2B and her companions to life, repairing their bodies, and freeing them from the control of Project YoRHa.

The character's creator, Yoko Taro , has stated that he believes the character resonated with players due to her personality and design.

The decision for 2B to wear a blindfold was due to the lack of other protagonists who had their eyes covered, and was unexpectedly popular.

He said that 2B and the other YoRHa characters showed that "blindfolded protagonists are okay to have", saying that in a future game he "might include characters with weird masks on for the entire game".

Yoko stated that while he would not want to revisit the storyline of Nier: Automata , considering it completed, if he was forced to make a game with 2B in it by Square Enix, he would put her in a different body due to her android nature, such as a "bug".

He also stated that he ended the story of 2B and 9S on an optimistic note because, unlike previous protagonists in the Drakengard series and Nier that had killed many people, the fact that they were forced to kill each other meant that they were "cleansed of their sins" and therefore, a happy ending would be "appropriate".

The 3D model of 2B was designed by Hito Matsudaira. In order to translate the character art into 3D, Matsudaira looked at the character model of young Nier from the previous game in the series, giving it a "doll-like form" that would match with the art style and therefore including "odd elements".

In , official figures of both 2B and 2P were released by Square Enix for its Bring Arts collection, featuring interchangeable weapons from the game itself.

Anthony John Agnello of The A. Club states that 2B's " Hamlet -sourced name" is indicative of Nier: Automata 's "obsession with classic existentialist philosophy", noting that she is disturbed by the repeated deaths of her assigned partner, 9S, finding it painful that his memories get deleted.

He states that, while 2B cares about 9S deeply and only stays with her assignment because she loves him, she is doomed to a hopeless situation when she is constantly forced to kill 9S to protect vital intelligence, and therefore puts on a callous "act".

Celia Lewis of The Escapist noted that the blindfold worn by 2B is a "deviant design choice" that indicates her "inability to see the greater picture", with its black color scheme indicating how she was limited to a "black and white, good versus evil" view of the war.

She also stated that 2B's "beauty is purely superficial", a piece of "visual design trickery" that makes the player believe she is different from the "ugly", "expendable" machine lifeform counterparts.

Kimberley Ballard of PC Gamer calls 2B a "draped and ruffled china doll " in her design, also noting her outfit's connection to fetish wear due to its prevalence of "blindfolds, collars and black materials".

She states that this emphasizes that "YoRHa are fetish objects, created by humans not just to reclaim the Earth but also a kind of dominance," while also noting that her blindfold indicates total trust on the part of the androids and a willingness to follow commands.

After 2B was introduced, some players criticized her design as overtly sexual and impractical. In response to the controversy, Yoko Taro asked for the art to be collected and sent to him "in a Zip file ", and he expressed surprise when fans complied with the request.

A2 Nier - Inhaltsverzeichnis

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